MetaHuman Animator

A version of myself as a MetaHuman, animated in real-time using MetaHuman Animator, LiveLink Face, and Unreal Engine΄s Take Recorder. All the screenshots are Path-Traced renders.

Client: Experimenting Date: 29/10/2023

  • screenshot_1
  • screenshot
  • Scene_1_06.2774373
  • Scene_1_06.2774707
  • screenshot
  • screenshot